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The Mystery of Locked Rooms

Audiobook
1 of 1 copy available
1 of 1 copy available
Twelve-year-old Sarah Greene wants nothing more from her seventh-grade year than to beat the hardest escape room left in her town with her best friends, West, and Hannah. But when a foreclosure notice shows up on Sarah's front door, everything changes. Since her father became ill two years ago, things have been bad, but not lose your house bad . . . until now.
Sarah feels helpless until the day Hannah mentions a treasure rumored to be hidden in the walls of an abandoned funhouse. According to legend, Hans, Stefan, and Karl Stein were orphaned at eight years old and lived with different families until they were able to reunite as adults. Their dream was to build the most epic funhouse in existence. They wanted their experience to be more than mirror mazes and optical illusions, so they not only created elaborate riddles and secret passages, but they also claimed to have hidden a treasure inside the funhouse.
Once in, Sarah, West, and Hannah realize the house is unlike any escape room they've attempted. There are challenges, yes, but they feel personal. Like the triplets knew who would get in. It seems impossible, but so does everything about the house. As soon as they're in she immediately worries that attempting the funhouse is a bad idea but Sarah has no choice but to continue, since her future is at stake.
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    • Publisher's Weekly

      January 29, 2024
      Seventh grader Sarah and her two best friends West and Hannah call themselves the Deltas for their love of puzzles. Their unique and perfectly balanced individual skills aid in their team efforts to solve even the hardest of escape room riddles. Because of their friendship, Sarah—who arrived in Park Glen three years ago—finally feels like she belongs. But when her father is diagnosed with chronic fatigue syndrome and her mother, who is working two jobs, can’t make ends meet, Sarah’s family faces possible foreclosure on their home, meaning they might have to move if they can’t get the money they need, and fast. To help, West and Hannah propose hunting for an alleged treasure left in an abandoned 1950s funhouse built on the outskirts of town by triplets who vacated the lot after one of them died young. In this page-turning thriller, Currie (It Found Us) builds suspense via high-stakes brain teasers in dark rooms and periods of isolation as the Deltas endeavor to solve the biggest, most dangerous series of escape rooms they’ve ever faced. Sarah reads as white; supporting characters are racially diverse. Ages 8–12. Agent: Shannon Hassan, Marsal Lyon Literary.

    • AudioFile Magazine
      To help keep her family's home from foreclosure, 12-year-old Sarah Greene and her escape room friends, Hannah and West, break into an abandoned 1950's fun house to find the legendary treasure hidden inside. Narrator Eleanor McCormick expressively channels her youthful side, as well as Sarah's levelheadedness, Hannah's spunky comebacks, and West's silliness as they go through daunting obstacles. Her energetic pace paired with Currie's characters will keep young listeners interested in this middle-grade mystery focused on friendship and overcoming challenges. This curious and tension-filled adventure comes to life through McCormick's relatability, which adds heart to this fun mystery. D.Z. © AudioFile 2024, Portland, Maine

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  • English

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