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There is a bracelet that gives the wearer immense power, but it has fallen into the clutches of the evil Lord Touma. You must break into his house and steal it! But when Lord Touma's guards apprehend you, it'll be down to your smarts and your special skills to beat his rigged games and break free. Will you make the right choices or have to start a new path?
Adventuregame Comics is a series of interactive graphic novels in the vein of Jason Shiga's hit graphic novel Meanwhile. Readers follow the story from panel to panel, using tubes that connect them, and sometimes the path will split, giving readers the chance to choose how the story unfolds.
Adventuregame Comics series
Adventuregame Comics: Leviathan (Book 1)
Adventuregame Comics: The Beyond (Book 2)
Adventuregame Comics: Samurai vs. Ninja (Book 3)
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Creators
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Series
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Publisher
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Release date
August 27, 2024 -
Formats
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Kindle Book
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OverDrive Read
- ISBN: 9781647004569
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Languages
- English
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Reviews
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Publisher's Weekly
Starred review from July 25, 2022
This ambitious graphic novel by Shiga (the Demons series), reminiscent of early 2000s web browser games in which players facilitate their own unique story lines through a series of choices, features an unnamed, pony-tailed protagonist seeking the power to control a frightening sea monster. Operating as the hero, readers must decide what to do about the monstrous Leviathan terrorizing the waters beyond the protagonist’s coastal village, while navigating varying obstacles, which includes obstinate and change-resistant locals. One path leads toward the Starlight Wand, an ancient and mysterious power that can control and, if necessary, defeat the Leviathan. Various choices, including specific conversational responses, examining items, and traveling from one area to another beget one-of-a-kind story progressions, and purposeful narrative dead ends and visually twisty pathing occasionally disorient. Information seeded across locations and dispensed by characters becomes meaningful later, as when a visit to a specific locale nets an answer to unlock an otherwise restricted area. Shiga uses wiry ink and a blue-hued palette to depict a moody environment, while clever dialogue and stout character design impart good humor, expertly composing extraordinary tales that interrogate the lengths to which communities will go to maintain the status quo. Ages 8–12. Agent: Daniel Lazar, Writers House. (Sept.)■ -
Kirkus
July 15, 2024
Shiga's latest in the series is a Choose Your Own Adventure-style tale of vengeance. Following an instructional introduction about how to navigate the winding panels of this graphic novel, readers assume the perspective of an infant in 1798 Nagoya, Japan. The baby's father tells him to decide between two objects; humorously, both lead to a life devoted to revenge. Years pass, and the young boy must choose whether to train as a samurai like his father or to follow in his mother's footsteps as a ninja. The protagonist's upbringing determines which special abilities he'll possess as he makes his way through Nagoya Castle, where he attempts to steal and then get rid of a bracelet that imbues its wearer with magical powers. Along the way, readers encounter pitfalls and complications. This is a more tricky, cerebral adventure than "hack and slash"-type games. Shiga cleverly allows readers to play through the same scenarios as either a samurai or a ninja; the author/illustrator alternates between gray and green shading to distinguish between the two roles. Different approaches to puzzles, games of chance, and more will have readers racing to unlock all the endings. Shiga's artwork is minimalist but elegant. Like previous books in the series, this is a stand-alone adventure that can be enjoyed on its own, but those eager for more should pick up the earlier installments. With a scenario this engaging, every path is a winner.(Graphic fiction. 8-12)COPYRIGHT(2024) Kirkus Reviews, ALL RIGHTS RESERVED.
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Languages
- English
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Read-along ebook
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